//
//  MasterViewController.swift
//  MathMonsters
//
//  Created by cygarm on 15/8/15.
//  Copyright (c) 2015年 cygarm. All rights reserved.
//

import UIKit

protocol MonsterSelectionDelegate: class {
	func monsterSelected(newMonster: Monster)
}

class MasterViewController: UITableViewController {
	
	var monsters = [Monster]()
	weak var delegate: MonsterSelectionDelegate?

    override func viewDidLoad() {
        super.viewDidLoad()

        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem()
    }
	
	required init!(coder aDecoder: NSCoder!) {
		super.init(coder: aDecoder)
		
		self.monsters.append(Monster(name: "Cat-Bot", description: "MEE-OW", 
			iconName: "meetcatbot.png", weapon: Weapon.Sword))
		self.monsters.append(Monster(name: "Dog-Bot", description: "BOW-WOW", 
			iconName: "meetdogbot.png", weapon: Weapon.Blowgun))
		self.monsters.append(Monster(name: "Explode-Bot", description: "BOOM!",
			iconName: "meetexplodebot.png", weapon: Weapon.Smoke))
		self.monsters.append(Monster(name: "Fire-Bot", description: "Will Make You Stamed",
			iconName: "meetfirebot.png", weapon: Weapon.NinjaStar))
		self.monsters.append(Monster(name: "Ice-Bot", description: "Has A Chilling Effect",
			iconName: "meeticebot.png", weapon: Weapon.Fire))
		self.monsters.append(Monster(name: "Mini-Tomato-Bot", description: "Extremely Handsome",
			iconName: "meetminitomatobot.png", weapon: Weapon.NinjaStar))
	}

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // Return the number of sections.
        return 1
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // Return the number of rows in the section.
        return self.monsters.count
    }

    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! UITableViewCell

        // Configure the cell...
			let monster = self.monsters[indexPath.row]
			cell.textLabel?.text = monster.name

        return cell
    }
	
		override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
			let selectedMonster = self.monsters[indexPath.row]
			self.delegate?.monsterSelected(selectedMonster)
			
			if let detailViewController = self.delegate as? DetailViewController {
				splitViewController?.showDetailViewController(detailViewController.navigationController, sender: nil)
		}
	}

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return NO if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return NO if you do not want the item to be re-orderable.
        return true
    }
    */

    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
//    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
//        // Get the new view controller using [segue destinationViewController].
//        // Pass the selected object to the new view controller.
//    }

	
}
